AI Insights · Timothy · October 2024
Top 5 Otome Games Performance in the Middle East, Q3 2024
Explore the download, revenue, and active user trends of the top five Otome games on a unified platform in the Middle East during Q3 2024.
In the third quarter of 2024, the Otome game genre showcased intriguing trends in the Middle East across a unified platform, combining data from both iOS and Android devices. According to Sensor Tower, the insights into these top-performing games reveal varying patterns in downloads, revenue, and active user engagement.
Love and Deepspace by INFOLD PTE. LTD. experienced a notable peak in weekly revenue, reaching approximately $24.6K in early August and closing the quarter with $10K at the end of September. Downloads witnessed fluctuation, with a high of about 9K in mid-July, followed by a gradual decline, ending at 1.5K in the last week of September. Active users remained relatively stable, hovering around the 15K mark throughout the quarter, peaking at over 17K in mid-July.
Tears of Themis from COGNOSPHERE PTE. LTD. saw a downward trend in revenue, starting at $1.7K and dipping to $366 in early September, before rebounding to $1.4K by the quarter's end. The game maintained a low download rate, barely surpassing 30 in any given week. Active users decreased slightly from 274 in early July to 157 by the end of September.
Obey Me! NB, developed by NTT Solmare, showed modest revenue, with a notable increase to $619 in early September. Downloads were minimal, with a brief peak of 39 in late July. The active user base remained steady, slightly decreasing from 636 to 614 over the quarter.
Obey Me! - Anime Otome Sim - also by NTT Solmare, experienced a gradual decline in revenue from $348 to $171 by the end of September. Weekly downloads varied, peaking at 59 in late July. The number of active users showed a slight decrease, starting at 963 and ending at 740.
IkemenSengoku Otome Anime Game from CYBIRD Co., Ltd. recorded a revenue increase in September, reaching $538. However, downloads were negligible, with no significant spikes. Active users steadily declined from 255 to 154 over the quarter.
For more detailed insights and data on these and other apps, visit Sensor Tower.